/* ============================================================
   HERO BLUR
   Canvas-based WebGL background for .hero-blurry sections.
   Three.js r128 — 3D tilt + flow field distortion + multi-pass blur
   ============================================================ */

.hero-blurry {
  position: relative;
}

.hero-blur-canvas {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  z-index: 0;
  display: block;
}

/* All direct Elementor children sit above the canvas */
.hero-blurry > .elementor-container {
  position: relative;
  z-index: 1;
}

/* Reduced motion — hide canvas, fall back to CSS bg if set */
@media (prefers-reduced-motion: reduce) {
  .hero-blur-canvas {
    display: none;
  }
}
